![]() The main/easiest way is to gather around a campfire while chugging your juice. Since with weapons like the shotguns or sniper/hunting rifle, it doesn’t matter how much juice you drink since most of the time without at least 1 armor piece you’re a goner.īut on with the strats for dealing with the absence of your favorite sippy cup. ![]() These tips might go to a tips and tricks/basics guide in the future but they still apply here.įirst off, your health is not as important as your armor most of the time. There’s no need to cry since you can still (mostly) heal yourself without the need of the big gulp. We have some examples of this in exhibit A –. ![]() The other benefit is even if they still have some more health than expected, you still are likely to win since they cannot hear you coming making the element of surprise. Sneak roll your way into the building/area where it occurred and be aware of any footsteps, tape, and chugging sounds to move towards until you know their position/ran into them where you can easily pick them off when they have their pants down. Then it’s time to strike since the victim is most likely on life support after their duel. Upon coming across the sounds of a gunfight breaking out, wait patiently till they fall flat or hear the poof of a tombstone (or both). Main way is to stalk other animals in the area based off of sound since you have the silent but deadly advantage. It’s all about patience unless you want to gamble your odds. This captures the essence of the quote “Sniping your enemy is like hunting any other animal, fire at the wrong moment and your chance is forever lost”-Reznov. Now onto the more fun and somewhat aggressive method depending on how and when it’s used:įrom the title alone you can probably guess what it is but I’ll explain anyways since it is a guide after all. But of course there are those who will follow you till the ends of the earth, so mix up the disappearing act with normal running at random times till the perpetrator is thrown off or when you get behind them. You might be thinking ‘well how can I out run them if they’re jump running after?’ Well to tell the truth it obviously depends on the situation, but 8 times out of 10 the 12% speed bonus really does the magic in the disappearing act since most underestimate the given bonus (if they even know it). When done correctly you can make it seem like you we’re erased from existence when actually recovering a mile away. ![]() Simply use the sneak roll to navigate your way around buildings, trees, rocks, etc or fake one way loudly then sneak the other while navigating. Take note’s since this will also come into play with other methods later! It’s easily pulled off if you just dropped and have a pair of booties or in the middle of a forest to even the final circle if the situation is right. This is something you can easily do when it’s time to cash out of a battle that isn’t going your way. Strategies for the booties THE DISAPPEARING ACT Therefore we can exploit this hidden feature by becoming the hidden man in a few simple steps n methods. But one of the overlooked features is the 12% faster ‘creep-roll’ without sound since the sound of silence is something not many really expect. But we’ll go over strats for compensating without the cup so all is not lost. However if you play your cards right you might not need it if your also good at dealing damage while still breathing. As shown, they’re all about the stealth aspect with lower noise generated (duh) with the only downside really being no sippy cup.
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